 kings bounty воин севера яростьCasualties will generate more rage, thus extensive usage of Spirits of Rage is only possible in difficult battles, where a large number of troops wind up perishing. Between battles rage cannot be stored for long, as it slowly depletes over time until reaching zero. The player's character can be married, and there are several different marriage opportunities in the game. After this occurs, the character's wife follows him everywhere. A wife provides bonuses to a character's primary stats and/or a combat bonus to some types of units. Additionally, each wife offers four additional slots for equipment and artifacts, allowing the character to use more of them at once. The types of slots for weapons, armor, rings, cloaks, and so on are different for each wife. The game uses a modified version of an engine licensed from another Russian company, SkyFallen Entertainment. This engine supports a number of graphical capabilities and techniques, including dynamic colored lighting, realistic dynamic shadows, skeletal animation, detailed models and textures, pixel shaders 2.0 3.0 (with a great number of corresponding effects), normal and parallax mapping, shader materials, bloom, blur and particle effects.[10] When asked during an interview how Katauri wound up as the developer for King's Bounty: The Legend, lead designer Dmitri Gusarov of Katauri replied, "Nobody offered us this game to develop. We made the design document for the project that we wanted to create on our own. and showed them to our publisher, 1C Company.
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